SIXTH EVENT:

There is no Fate

May 24th - 26th 2013

Start Time: 7:30pm Friday (Player characters)
Start Time: 7:00pm Friday (Crew/Non player characters)
End time: 3pm Sunday

Where:
Motu Moana Scout Camp
Blockhouse Bay
Auckland
New Zealand

Cost:
Players: 
SOLD OUT 

Crew: $50
Discounts:
$10 for Payment before the 1st April 2013
Costs include food and accommodation for the weekend

Please note as there is a player limit of 70 players, and first paid first served.

Payment Details:
Transfer your payment to:

Account name: NZLARPS
Account: 02-0290-0086913-00
Bank: BNZ 262 Queen St
Reference: your name (Surname, initial).
Particulars: 'TEONN'

Registration Form: Click on this link and complete the registration form for the game.

Contact us on teonnnz@gmail.com if you have any questions or concerns.

NZLARPS is a not for profit society and all proceeds of the Teonn project go towards the society to help fund further larps.

Navigation

The paths are groups of skills that work well in conjunction together in the theme of the path name, for instance a Fighter is able to use any weapon or piece of armour they wish and an Apothecary can create potions. They cost 10XP each and can only be purchased at Character Creation.

Scout

Scouts vary from guides, to explorers to outright thieves. They are usually lightly armoured and quick on their feet able to fight and get themselves out of trouble.

STARTING SKILLS:
Ambidextrous
Short Weapons
One Handed Weapons
Light Armour
& two of:
         Pick Locks
         Set Traps
         Sap
         Bows & Forage

 

Fighter 

The profession of fighter covers many different disciplines, from Knight to Brigand. What brings them together is their ability to use and weapon or armour they can lay their hands on.

STARTING SKILLS:
Short Weapons
One Handed Weapons
Ambidextrous
Two Handed Weapons
Bows
Shields
Light Armour
Tough
& one of:
         Heavy Armour
         Tough

 

Nobility

The Nobility are the higher echelons of society; they are well trained and begin with more wealth than the average character. Nobles must have at least one retainer to be recognised (see Setting).

STARTING SKILLS:
Noble
Literate
One Handed Weapons
Shields
Light Armour
Heavy Armour

 

 

Apothecary

Apothecaries are gifted in brewing potions which can have many varied and interesting effects. It takes time to gather the ingredients and great skill to brew the concoction making them a valued member of any society.

STARTING SKILLS:
Short Weapons
Literate
Forage
Brew Potions
2x Potion Recipe

 

Seer

Ever since Nenim started prophesising the future, his most devout followers have found that they too have gained some glimpse of foresight. Like Nenim’s prophesies, visions of the future can sometimes be hard to decipher.

STARTING SKILLS:
Literate
Seeing
2x Ritual – Seeing
Prolific Ritualist

 

Healer

Healing is a gift that has been given by the All Mother to some of her followers. The rituals have been passed down generations in the church.

STARTING SKILLS:
Short Weapons
Literate
First Aid
Healing
2x Ritual - Healing

 

Channeler

Traktat is the belief in the spirit world and its denizens. Some believers of Traktat have learnt how to manipulate the spirit world to gain power in the real world. Rituals involving spirits can be treacherous for those that don’t know what they are doing.

STARTING SKILLS:
Short Weapons
Light Armour
Literate
Channeling
2x Ritual - Channeling

 

 

Mage

Practicing one of the four sources of magic in Teonn, Mages create effects that can swing the side of battle or make sure a deal is upheld.

STARTING SKILLS:
Literate
Magic
2x Spell
Abundant Spell Casting