The paths are groups of skills that work well in conjunction together in the theme of the path name, for instance a Fighter is able to use any weapon or piece of armour they wish and an Apothecary can create potions. They cost 10XP each and can only be purchased at Character Creation.
Scout
Scouts vary from gui
des, to explorers to outright thieves. They are usually lightly armoured and quick on their feet able to fight and get themselves out of trouble.
| STARTING SKILLS: |
| Ambidextrous |
| Short Weapons |
| One Handed Weapons |
| Light Armour |
| & two of: |
| Pick Locks |
| Set Traps |
| Sap |
| Bows & Forage |
Fighter
The profession of fighter covers many different disciplines, from Knight to Brigand. What brings them together is their ability to use and weapon or armour they can lay their hands on.
| STARTING SKILLS: |
| Short Weapons |
| One Handed Weapons |
| Ambidextrous |
| Two Handed Weapons |
| Bows |
| Shields |
| Light Armour |
| Tough |
| & one of: |
| Heavy Armour |
| Tough |
Nobility
The Nobility are the higher echelons of society; they are well trained and begin with more wealth than the average character. Nobles must have at least one retainer to be recognised (see Setting).
| STARTING SKILLS: | |
| Noble |
|
| Literate | |
| One Handed Weapons | |
| Shields | |
| Light Armour | |
|
|
Apothecary
Apothecaries are gifted in brewing potions which can have many varied and interesting effects. It takes time to gather the ingredients and great skill to brew the concoction making them a valued member of any society.
| STARTING SKILLS: |
| Short Weapons |
| Literate |
| Forage |
| Brew Potions |
| 2x Potion Recipe |
Seer
Ever since Nenim started prophesising the future, his most devout followers have found that they too have gained some glimpse of foresight. Like Nenim’s prophesies, visions of the future can sometimes be hard to decipher.
| STARTING SKILLS: |
| Literate |
| Seeing |
| 2x Ritual – Seeing |
| Prolific Ritualist |
Healer
Healing is a gift that has been given by the All Mother to some of her followers. The rituals have been passed down generations in the church.
| STARTING SKILLS: |
| Short Weapons |
| Literate |
| First Aid |
| Healing |
| 2x Ritual - Healing |
Channeler
Traktat is the belief in the spirit world and its denizens. Some believers of Traktat have learnt how to manipulate the spirit world to gain power in the real world. Rituals involving spirits can be treacherous for those that don’t know what they are doing.
| STARTING SKILLS: |
| Short Weapons |
| Light Armour |
| Literate |
| Channeling |
| 2x Ritual - Channeling |
Mage
Practicing one of the four sources of magic in Teonn, Mages create effects that can swing the side of battle or make sure a deal is upheld.
| STARTING SKILLS: |
| Literate |
| Magic |
| 2x Spell |
| Abundant Spell Casting |
