SIXTH EVENT:

There is no Fate

May 24th - 26th 2013

Start Time: 7:30pm Friday (Player characters)
Start Time: 7:00pm Friday (Crew/Non player characters)
End time: 3pm Sunday

Where:
Motu Moana Scout Camp
Blockhouse Bay
Auckland
New Zealand

Cost:
Players: 
SOLD OUT 

Crew: $50
Discounts:
$10 for Payment before the 1st April 2013
Costs include food and accommodation for the weekend

Please note as there is a player limit of 70 players, and first paid first served.

Payment Details:
Transfer your payment to:

Account name: NZLARPS
Account: 02-0290-0086913-00
Bank: BNZ 262 Queen St
Reference: your name (Surname, initial).
Particulars: 'TEONN'

Registration Form: Click on this link and complete the registration form for the game.

Contact us on teonnnz@gmail.com if you have any questions or concerns.

NZLARPS is a not for profit society and all proceeds of the Teonn project go towards the society to help fund further larps.

Navigation

The safety of everyone involved is one of the most important concerns in Teonn.  There are three safety calls that are used while Teonn is running to ensure the safety of all the people attending.

‘Caution’

 This call is used when someone is doing something unsafe which may lead to the injury of themselves or another person. E.g. an Orc is swinging their axe at your head you may call ‘Caution, Head Shot’ to let them know that they are hitting your head, which is not allowed in combat; you see your friend walking backwards away from a fight going on and don’t see the log on the ground that they may trip over, call ‘Caution’ to let them know.

‘Time Out’

When an injury or emergency occurs, this call is yelled out as a warning. Everyone that hears this must go down on one knee and wait till the situation that caused ‘Time Out’ to be yelled has been dealt with.

COMBAT SAFETY

Combat is only dangerous if not approached correctly. Below are the cardinal rules that allow combat in larps to be done in a safe environment.

1)      Do not strike the head, groin, or breast area: If another player hurts you use the ‘Caution’ call to let them know that they are striking you in this area.

2)      Do not use broken weapons: Broken weapons can be dangerous. The GM’s will check the safety of all weapons before the event and if you feel that a weapon has become unsafe please bring it to the attention of an GM.

3)      No grappling: Do not grab another person or their weapon; this also applies for tripping, tackling, or barging.

4)      Pull your blows: Do not hit another person hard with your weapon, aim to strike them enough so that they know they have been hit only.

SECURITY

During a game, the security of your personal possessions is very important. While the venue we have hired is at our disposal, they are still open to public passers-by and are sometimes targeted by thieves. As such we suggest the following to protect you:

  • Avoid bringing any valuables, bring only what you need to the game.
  • Place all out of character gear underneath your bed or in your car. This also helps keep immersion in the game.

Where possible be with someone else or have someone else nearby when walking around the venue.